In this thread I'm going to explain every function and their options.
(Not every feature is available in each cheat)
AimPriority: You got 3 options:
None: priority chooses the most useful preference everytime you aim automatically.
near crosshair: the aimbot aims on targets which are near the crosshair and in the AimAngle.
distance: the aimbot aims on the target which is the closest to you.
AutoAim: This is the Aimbot. It assists your aiming.
You can choose "OnPress" or "ON". If OnPress is activated, the aimbot only aims as long as you hold the onpresskey. When it's set to "On", it aims as soon as the enemy is in the FOV (called aimangle). I recommend to choose OnPress for legit playing
(ini: 0 = disabled, 1 = onpress, 2 = on)
AutoFire: If this feature is activated, it will shoot automatically if the Aimbot has locked on an enemy. But I don't recommend it for legit gaming(ini: 0 = disabled, 1 = enabled)
Autospraydown: If this is activated, you don't have to aim down to compensate the recoil, if you make a spraydown. But with pistols, it shakes a bit.
(ini: 0 = disabled, 1 = enabled)
AimOnce: If you make a spraydown, the Aimbot will be deactivated after a few shots so you can aim and shoot for yourself.
(ini: 0 = disabled, 1 = enabled)
AutoWall: The aimbot also shoots through walls if it is possible.
(ini: 0 = disabled, 1 = enabled)
AutoZoom: The aimbot automatically zooms the weapon while shooting at enemies.
(ini: 0 = disabled, 1 = enabled)
SmoothAim: With this feature, you can slow down the movement of the aimbot.
(ini SmoothAim: 0 = disabled, 1 = enabled)
(ini SmoothSpeed: 0 = slow - 100 = fast)
AimAngle: The AimAngle sets the operation field of the Aimbot. Example: If the AimAngle is on 2, the Aimbot will on be active, if a enemy is near the crosshair. You have to enable the AimAngle or it will make 360° shots.
(ini AimAngle: 0 = disabled, 1 = enabled)
(ini Angle: 1-360)
Aimsensitivity: This feature determines how the aimbot locks on the hitbox. The higher the number, the less it locks on the hitbox and the mouse becomes more moveable.
(0 - hard lock, aimbot sticks on hitbox. 100 - moveable, aimbot doesnt stick on the hitbox)
Boneaim: This feature determines the bone/hitbox the aimbot aims at.
(Options vary for different cheats, usually body - head - any/all)
FireDelay: Here you can set up, how long the Aimbot waits until it shoots. (Only works if AutoFire is enabled)
(ini: 0 = disabled, 1 = slow - 10 = fast)
Triggerbot: There are 2 options:
Triggerbot: The triggerbot shoots automatically as soon as you aim on an enemy.
Perfect Triggerbot: If an enemy is inside the spread calculation of your weapon, the aimbot calculates and will shoot. The crosshair does not necessarily have to be on the enemy. Interesting for AWP unzoomed.
(ini: 0 = disabled, 1 = Triggerbot, 2 = Perfect Triggerbot)
Onpresskey: This feature determines the key to activate either the aimbot or the triggerbot. A list of the onpresskeys you can find here:
http://shop.x22cheats.com/showthread.php?t=20705 NoRecoil: If this is enabled, the recoil of the gun will be removed. (Shakes for spectator and on demos in Source Engine Games)
(ini: 0 = disabled, 1 = enabled)
NoSpread: The spread of the gun will be removed. (Shakes for spectator and on demos in Source Engine Games)
(ini: 0 = disabled, 1 = enabled)
AntiSpawnProtection: Enemies which are protected by the deathmatch spawnkill protection will not be aimed on, the hack will only aim and shoot on them if the protection is gone.
(ini: 0 = disabled, 1 = enabled)
2D Radar: This is a standalone radar, which shows enemies and allies
(ini: 0 = disabled, 1 = enabled)
3D Radar: This is part of the ESP. It needs to be activated to use Health, Weapon ESP and so on.
(ini: 0 = disabled, 1 = enabled)
Bounding Box/Collision Box: This feature draws an ESP Box around the players.
(ini: 0 = disabled, 1 = 2D bounding box, 2 = 3D bounding box)
WallHack: You can see enemies through walls(XQZ-Wallhack).
(ini: 0 = disabled, 1 = enabled)
Colored Models: Players glows in a color which can be modified.
(ini: 0 = disabled, 1 = enabled)
Chams: The player models are colored with the same color as your ESP.
(ini: 0 = disabled, 1 = enabled)
NoSmoke: Every smoke will be removed.
(ini: 0 = disabled, 1 = enabled)
NoFlash: You wont get flashed by flashbangs.
(ini: 0 = disabled, 1 = enabled)
WarningSystem: If an enemy is in sight, a warning will be shown: XYZ is visible or XYZ is aiming at you XX%
(ini: 0 = disabled, 1 = enabled)
Crosshair: Here you can enable an extra crosshair. You can choose between a dot and a cross.
(ini Crosshair: 0 = disabled, 1 = Sniper only, 2 = full)
(ini CrossType: 0 = Cross, 1 = only dot)
Visibility Check: Here you can see if an enemy is visible or not. You can choose between "color" (if the enemy is visible/behind a wall, it changes the model color), boundingBox (if an enemy is visible it will be drawn a box around the model, or full (both is enabled).
(ini: 0 = disabled, 1 = bounding box, 2 = colors, 3 = full)
FarESP: If this is enabled, you can see enemies nearly through the whole map.
(ini: 0 = disabled, 1 = enabled)
NameESP: Shows the playername nearby the ESP box.
(ini: 0 = disabled, 1 = enabled)
DistanceESP: Shows the distance to a player nearby the ESP box.
(ini: 0 = disabled, 1 = enabled)
WeaponESP: Shows the weapon of a player nearby the ESP box.
(ini: 0 = disabled, 1 = enabled)
HealthESP: Shows the health of a player nearby the ESP box.
(ini: 0 = disabled, 1 = enabled)
PlayerIcons: You can set up some icons which will be shown on the player model.
(ini: 0 = disabled, 1 = enabled)
Bunnyhop: Hold down your "jump" key and you'll jump automatically
(ini: 0 = disabled, 1 = enabled)
Spinhack: If it's enabled, you will spin very fast, but you wont see it by yourself (not legit)
(ini: 0 = disabled, 1 = enabled)
Speedhack: This feature makes you faster, you can modify how fast (not legit)
(ini: 0 = disabled, 1 = enabled)
Knifebot: If you have your knife in your hand, it will knife automatically if you aim for the enemy.
(ini: 0 = disabled, 1 = enabled)
StealthAim: More known under the name "SilentAim". Hides the aimbot's movement for you.
Spectators will see the movement though.
(partitially legit as long as the AimAngle is not too big)